Disclosure: Qualcomm is the author’s client.
I went to Qualcomm Snapdragon Tech Summit This week in Hawaii, Facebook executives are on stage for a virtual conversation within Meta’s. New collaboration offering.. Looking at the discussion, it became clear that the main benefit was more social than collaborative work. I remember being obsessed with the old “City of Heroes” multiplayer game. At first I played it to advance the character, but in the end I played it just because I made some friends who virtually liked to spend time with me. This experience became more sociable between events, cooperating during gameplay. We have come to talk about personal interests, children, work, get to know each other and trust each other.
All of this was an important factor in our collective efforts to level the character and perform difficult missions. And that’s what the collaboration platform can use.
A few weeks ago, I was working with workers as I moved to remote work. Losing social ties with the company and colleagues — I know I can’t collaborate well with strangers or untrustworthy people. I think all of us would do that. What if you didn’t start from scratch in the Metaverse, but instead started with the game engine and blended game-based team building elements with collaboration efforts?
Let’s find out why it works.
What is really collaboration?
Collaboration is a group of people working together to achieve their goals with an emphasis on “achievement.” Still, in my experience, most collaborative projects aren’t collaborative at all, and are often a blend of work, mostly by a large number of independent operators.
In many cases, when adopting a new concept, you just change the name of what is already in place to make the old look the latest. When we first started talking about collaboration platforms, we were basically talking about old video conferencing efforts with features that look like collaboration over time. However, efforts to connect workers to conference calls, initially aimed at reducing travel costs and losing working hours for the journey, have largely failed over the years.
If there is no ongoing pandemic and there is no need to support employees who want to stay in the hot labor market, they can fail again. They are mainly trying to recreate the conference room. However, because collaboration is dynamic, few people collaborate in the meeting room for the long term. Often asymmetric, you need to work on different parts of the project, different timelines, and be close to your personal tools and desk.
Some companies (such as Oracle) have also tried to ban meetings as a time-consuming exercise. This is what I want to support. In many cases, meetings have reached an organic half-life and appear to continue without achieving anything. (I remember meeting at IBM for hours every other week for most of the year and discussing who would fund the product fix. The two managers were tired of it and came over the weekend, Worked on fixing a damn product.).
This is one of the reasons we were making Skunk Works efforts, which led to some of our best products. We take a small team offsite and make them work like a small company with clear goals. These collaborative teams have created some of the cheapest and most popular products (in terms of development costs).
Build trust to collaborate effectively
Teams that don’t trust each other because they are afraid that someone is taking too much credit or not sharing effort fairly are common and often degrade performance. I used to work on a strong audit team that outperformed my colleagues until one of my colleagues (not me) had a relationship with a married teammate. Since then, the team has been virtually dead. Trust was broken.
Currently, many employees are separated and do not interact outside of work, making it difficult to build relationships with teammates. But it’s like adding a multiplayer game that everyone likes, and you can team up and build together what a productive team of important trust and affection looks like all. increase.
We continue to be concerned that the loyalty of the company and the effectiveness of the team have declined over time, and that important relationships have not been established as employees are increasingly remote. We need a platform that more effectively blends collective and secure gameplay. Employees don’t want to discuss their own projects in an open environment, so they can take breaks and build trust within the team.
One thing to consider is blending collective, clearly collaborative gaming elements with current video conferencing capabilities. This has another obvious advantage. That is the use of avatars. (We don’t work on multiplayer role-playing games without avatars.) There may be some restrictions on avatar naming, which naturally helps people get used to them. Projects led by “Deadeye Bloodborne”, especially Leeroy Jenkins..
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Thinking wrong about Metaverse collaboration
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