The amazing loss of health esports can have to its competitors

ELast year, Thomas “ZooMaa” was the paparazzi – the best player in e-sports at the time. ძCollection of duty League – made a shocking statement: he retired at the age of 25 due to long-term injuries.

“For a long time I did not have a range of motion on my index finger,” Paparathon recalled in a recent interview. The Washington Post. The ganglion cyst, which was allegedly caused by the game, developed in 2016 on one of its tendons and required surgery. “That was what I was fighting for the whole second half of my career,” he said. “I always felt worn out and worn out after long playing sessions and it was hard to live with professional charm.”

Paparatto’s history is not unusual in the e-sports industry. Like other outstanding players League of Legends Positive Hai Lam and Kurtis “Toyz” Lau Wai-Kin, as well Dota 2Clinton’s “fear” Lomis, retired at the age of thirty due to wrist and hand injuries. In the professional circle, current players often miss matches due to excruciating pain.

To casual observers this may seem strange. How can Tom Brady win the Super Bowl at the age of 43 when young players are struggling to engage in seemingly sedentary activities? Chuck Thol, a researcher at the Cologne University of Sports in Germany, says this perception is far from a reality.

“E-sports may not seem so active [as traditional sports]”,” He says, “but the players perform micro movements and fine motor skills that, without preventive measures, can greatly damage their bodies.”

According to Tholl, professional e-sports players perform up to 400 actions per minute – movements such as mouse clicks and keystrokes – which puts a strain on their fingers, wrists, neck, back and lower arms. Over time, this can lead to various diseases such as muscle weakness, tendinopathy, nerve compression and low back pain.

While traditional sports often cause obvious, severe injuries such as shoulder dislocations, ankle sprains, or cruciate ligaments, e-sports diseases are gradual and chronic, making them difficult to detect. As such, players often continue to compete, unaware that they are exacerbating an existing problem.

At the Medical Congress in 2018, I gave a talk on e-sports medicine in a room full of thousands of people, and half of them started laughing when I said what I was doing.

Lindsay Miglior

“It may not hurt on a daily basis,” Tholi explains, “but in the long run it can affect your musculoskeletal system and cause really big problems.” Most of the best professional players, he continued, end their careers before the age of 30, while well-known athletes in traditional sports such as basketball or football usually play at a high level in their thirties.

Some well-known e-sports organizations are now taking steps to alleviate these injuries and extend the careers of their players. For example, Evil Geniuses, a Seattle-based e-sports organization, hired Lindsay Miglior as the new full-time director of player performance in January.

“We lost these players in the 1920s because of preventive injuries that could and still can be treated,” he said.

Constant game stress can structurally damage a player’s tendons, explains the millionaire. Treatment plans often include increasing the strength of these tendons through exercise, regular stretching, posture improvement, and frequent breaks during practical sessions. He also advocates for his players to get a lot of sleep – not easy for teenage players – and get a tough, long warm-up routine before matches. In short: an exercise that has become commonplace for athletes in traditional sports.

“Think about it: Tom Brady does not show up half an hour before the match, does not put on his pillows and starts firing bullets,” he said.

In addition to treating individual cases, Miglior says promoting and legitimizing e-sports medicine among gamers, the general public, and even the wider medical community is among its long-term goals.

Many professional players retire before the age of 30


“I delivered a report on e-sports medicine at a medical convention in 2018 in a room full of thousands of people, and half of them started laughing when I said what I was doing,” he recalls. “Gamers often turn to pediatricians and primary care physicians for treatment, and they need to know this information … but people do not take the issue seriously.”

The paparazzi respond to this feeling. While initially seeking treatment for a cere finger injury, he met several doctors who denied his concerns.

“[The first few doctors] “He almost told me that nothing was wrong, it’s all in my head,” Paparato said. “They did not take me seriously when I said I was playing video games for a living … Most doctors just do not know about games.”

For Matt Hwu, an e-sports medicine specialist who has treated professionals in e-sports organizations such as Counter Logic Gaming and Immortals, raising awareness of these types of injuries is crucial to the evolution of e-sports. His medical practice, 1-HP, often creates infographics and YouTube videos adorned with myths to draw attention to the severity and prevalence of game injuries.

“We will need time to educate the public about preventative measures,” Hu said. “It means changing it fundamentally – in high school, at the college level and in the lower pipelines, where players are entering e-sports for the first time.”

Many of today’s professional players recognize that injuries are a necessary reality, yet they are now learning – with organizational support and independent e-sports physicians – how to deal with them properly.

Philip “Volcano” Laflam, 22 years old League of Legends The Evil Geniuses player said the injuries and the fear of early retirement were always on his mind. He has suffered from wrist, neck and back pain throughout his career and says the support of professionals like Millionaire has changed his approach to games.

“When I was 16, I used to play the game as humanely as possible,” he says. “Now, I get to know each other better and ask myself: ‘Will these extra games be useful if they can take a year off from my career?’ Will they do more harm than good? ”

“I could not do anything because the pain was too strong”

(AFP / Getty)

Signs of game-related injuries can be detected among professional players of any age. Archie Pictal, a 16-year-old professional “Rocket League” player from Semper E-sports, started having significant wrist pain eight months ago. “I had a difficult time when I could not do anything because the pain was so strong,” he said. “I wondered if I would have to give up sooner than I wanted to.”

Piktal was not lucky enough to return to a specific diagnosis when he first felt pain and is now waiting for a hand specialist. But he notes that he began to improve after regular stretching, warm-up exercises, and the use of other techniques that he explored. While the team he plays for does not have a doctor on staff, he hopes that because more attention is paid to the issue of gambling injuries, eventually all e-sports organizations will provide team doctors to help spread awareness about preventative measures.

“I think a lot of players don’t stretch and that’s very important,” he says. Having team doctors will be good because they know how to train players and avoid almost all of these injuries.

As for the paparazzi, he became the content creator and streamer for the popular gaming brand FaZe Clan. Although he is still in pain due to retirement ძCollection of duty In the league, he hopes his story will be a warning story for the next generation of players in the professional circle.

“I want people in general to understand the lifestyle of programmers, how difficult it is physically,” he said. “And I’m starting to see players take better care of themselves – they train and they stretch. The game is going in the right direction.”

And medical professionals like Hwu and Migliore agree that professional gamblers can – and one day likely – play in their thirties, fifties and maybe even beyond.

“Imagine having an e-sports couple with Tom Brady and Rob Gronkowski,” says Millionaire. “It will change the look of the game. This is the future, but it requires an investment in the health of the players.”

© Washington Post

The amazing loss of health esports can have to its competitors

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