Parents and teachers want eSports in schools, research reveals

Parents and teachers want to see esports take a more significant role in educating young people thanks to the academic, social and emotional benefits, new research from OnePoll has revealed.

The survey, commissioned by Dell Technologies and Intel, surveyed 1,500 parents across the UK whose children are involved in esports, as well as 500 education finance decision makers, including principals, CIOs and department heads.

69% of parents surveyed said that eSports enabled their children to develop skills that they otherwise would not have been able to acquire with traditional educational methods.

Of these, 54% said eSports gave children more confidence, with teamwork (62%), problem solving (57%) and tech skills (55%) leading the rankings. abilities that are believed to develop in children through esports.

The skills required of tomorrow’s workforce will be those that technology cannot replicate. Soft skills that were once considered inferior to teachable “hard” skills such as operating machines will tip the balance in the future job market. Parents recognize the power of esports to develop their children’s human skills: communicate, listen and even lead. This is a compelling argument for schools who want their students to be ready for the future – Brian Horsburgh, Dell Technologies UK Education Sales Director

The best skills students should acquire through esports were revealed in the survey as follows:

  1. Teamwork (62%)
  2. Troubleshooting (57%)
  3. Technological Skills (55%)
  4. Confidence (54%)
  5. Communication (54%)
  6. Creativity (52%)
  7. Leadership (45%)

Esports as a career

48% of parents said eSports should be part of the school curriculum, but respondents seemed less optimistic about career prospects; only 32% said they would be happy for their child to pursue a career in esports.

However, the survey also revealed that only a third of parents knew that esports could offer a career path in social media management, which has proven to be one of the most sought-after careers in the world. current job market.

According to over two-thirds of respondents, this lack of knowledge about esports puts them at a disadvantage in conversations with their children, suggesting that educating parents about the esports industry could be extremely helpful in boosting confidence in the industry.

The need for research

79% of financial decision makers at school said they believed eSports should be taught in schools, and of these, more than half thought it would benefit academic achievement in other subjects.

However, a further 61% cited a lack of evidence on the educational benefits of esports.

“We welcome further quantitative research on eSports in education to support the feedback we are receiving from teachers and students on the positive impact eSports has in their classrooms and school communities,” said Tom Dore, head of education at the British Esports Associationwhich last year partnered with Pearson to create the world’s first government-approved esports qualification, the BTEC Nationals Level 3 in Esports.

“Esports are a vehicle for motivating and engaging a broad demographic of young people. As a teacher, I have seen firsthand the benefits for my students when they participate and compete in esports. “

Inclusiveness and eSport

The survey showed that over two-thirds of parents thought eSports promoted inclusivity among children at school / college, with half agreeing that allows for greater diversity in its player base.

“Esports offer a new way to engage students who are unable or unwilling to participate in physical sports,” said Camilla Maurice, curriculum manager at MidKent College, which offers the BTEC Level 3 Extended National Diploma in esports.

“In this regard, esports are incredibly inclusive. However, we still see the attitude that gaming isn’t for girls. This is simply not true, and something we are working hard to change ”.

Cost and network barriers

In terms of hurdles to overcome, the survey showed that over half of financial decision makers in the education sector thought the equipment needed for an esports supply was too expensive for schools to consider.

People become professional esports players, often at an early age, but esports are more than just gamers. Just as our drivers can’t race without their team, esports players can’t play without theirs: that means publicists, physiotherapists, nutritionists, chefs. We need to embrace more ways that children – of all abilities, needs and backgrounds – can learn, and these ways should reflect the future career landscape – Lindsey Eckhouse, McLaren Racing’s director of licensing, e-commerce and eSports

53% cited poor network connections at school or at home as obstacles to the successful implementation of an esports program.

The survey also indicated that a knowledge gap could hinder progress, with over a third (38%) saying they do not have teachers qualified to teach esports and two in five (41%) attributing a lack of knowledge among parents as a blocker to progress.

“Esports have seen an explosion in popularity in recent years, but it is still relatively early days for esports in education. Partnerships with industry and government will be key to addressing cost and accessibility barriers,” he said. Brian Horsburgh, training sales manager for Dell Technologies in the UK.

“Having parents and educators on board will also be critical to success – we need esports advocates at home and at school to realize its potential in improving student achievement.”

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Parents and teachers want eSports in schools, research reveals

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